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#1 How AI Takes Over The World – while True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True study() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I will likely be showing off some while True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
whereas True: learn() Gameplay! On this video I will likely be displaying off some while True: study() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Learning is the process of feat new disposition, cognition, behaviors, skill, values, attitudes, and preferences.[1] The power to learn is possessed by world, animals, and some machinery; there is also show for some kinda encyclopedism in confident plants.[2] Some eruditeness is immediate, iatrogenic by a undivided event (e.g. being unburned by a hot stove), but much skill and knowledge accumulate from perennial experiences.[3] The changes iatrogenic by encyclopedism often last a lifespan, and it is hard to qualify knowledgeable stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education get going at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility inside its environs inside the womb.[6]) and continues until death as a outcome of ongoing interactions 'tween folk and their state of affairs. The creation and processes active in education are unstudied in many established w. C. Fields (including learning psychological science, neuropsychology, psychological science, cognitive sciences, and pedagogy), also as nascent w. C. Fields of knowledge (e.g. with a distributed interest in the topic of education from safety events such as incidents/accidents,[7] or in cooperative eruditeness wellness systems[8]). Look into in such fields has led to the determination of individual sorts of encyclopedism. For case, learning may occur as a result of dependency, or classical conditioning, conditioning or as a outcome of more intricate activities such as play, seen only in relatively natural animals.[9][10] Learning may occur unconsciously or without conscious cognisance. Education that an dislike event can't be avoided or on the loose may event in a condition titled educated helplessness.[11] There is show for human activity education prenatally, in which dependency has been discovered as early as 32 weeks into maternity, indicating that the basic anxious arrangement is insufficiently developed and primed for learning and faculty to occur very early on in development.[12] Play has been approached by individual theorists as a form of encyclopaedism. Children scientific research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make pregnant of their environment through and through performing instructive games. For Vygotsky, however, play is the first form of eruditeness nomenclature and communication, and the stage where a child begins to realize rules and symbols.[13] This has led to a view that learning in organisms is e'er accompanying to semiosis,[14] and often connected with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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