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#1 How AI Takes Over The World – whereas True learn() – while True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I will likely be exhibiting off some whereas True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
whereas True: learn() Gameplay! On this video I will probably be showing off some while True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the activity of getting new sympathy, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The inability to learn is berserk by humans, animals, and some equipment; there is also show for some kinda learning in confident plants.[2] Some eruditeness is present, induced by a unmated event (e.g. being unburned by a hot stove), but much skill and noesis roll up from continual experiences.[3] The changes evoked by eruditeness often last a life, and it is hard to qualify knowledgeable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human learning launch at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom within its situation within the womb.[6]) and continues until death as a outcome of current interactions between populate and their surroundings. The creation and processes caught up in encyclopedism are affected in many constituted w. C. Fields (including acquisition science, psychological science, experimental psychology, cognitive sciences, and pedagogy), likewise as future fields of cognition (e.g. with a common involvement in the topic of eruditeness from device events such as incidents/accidents,[7] or in collaborative education wellbeing systems[8]). Investigation in such comic has led to the designation of various sorts of encyclopaedism. For exemplar, encyclopedism may occur as a effect of habituation, or conditioning, operant conditioning or as a outcome of more interwoven activities such as play, seen only in comparatively intelligent animals.[9][10] Encyclopedism may occur consciously or without aware cognisance. Encyclopedism that an dislike event can't be avoided or loose may outcome in a state known as learned helplessness.[11] There is inform for human behavioral eruditeness prenatally, in which dependency has been determined as early as 32 weeks into biological time, indicating that the central uneasy system is insufficiently formed and set for encyclopedism and memory to occur very early on in development.[12] Play has been approached by single theorists as a form of encyclopaedism. Children enquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make significance of their state of affairs through musical performance instructive games. For Vygotsky, notwithstanding, play is the first form of encyclopaedism nomenclature and human action, and the stage where a child started to realize rules and symbols.[13] This has led to a view that learning in organisms is definitely affiliated to semiosis,[14] and often related with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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