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Teams urge U.S. to probe ‘loot box’ on Digital Arts online game


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Groups urge U.S. to probe ‘loot box’ on Electronic Arts video game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Digital #Arts #video #sport

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to investigate video game maker Digital Arts Inc (EA.O) for what they say was the deceptive use of a digital "loot box" that "aggressively" urges players to spend extra money whereas taking part in a preferred soccer game.

The groups Fairplay, Heart for Digital Democracy and 13 different organizations urged the Federal Trade Fee to probe the EA recreation "FIFA: Final Workforce".

Within the recreation, players build a soccer crew utilizing avatars of real players and compete against different groups. In a letter to the FTC, the groups mentioned the game usually prices $50 to $100 but that the company pushed push players to spend extra.

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"It entices players to buy packs in quest of particular gamers," stated the letter sent by these teams together with the Consumer Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot packing containers, are packages of digital content generally purchased with real money that give the purchaser a potential benefit in a sport. They can be bought with digital foreign money, which may obscure how a lot is spent, they said.

"The chances of opening a coveted card, resembling a Participant of the 12 months, are miniscule except a gamer spends thousands of dollars on points or performs for hundreds of hours to earn coins," the teams mentioned within the letter.

Electronic Arts stated in a press release on Thursday that of the game's thousands and thousands of players, 78% have not made an in-game purchase.

"Spending is always non-obligatory," an organization spokesperson mentioned in an electronic mail statement. "We encourage the usage of parental controls, including spend controls, which can be accessible for every main gaming platform, including EA's own platforms."

The spokesperson also said the company created a dashboard so gamers would track how a lot time they played, how many packs they opened and what purchases have been made.

The FTC, which works after companies engaged in deceptive behavior, held a workshop on loot boxes in 2019. In a "workers perspective" which adopted, the agency famous that video game microtransactions have become a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Rules.


Quelle: www.reuters.com

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