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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I will probably be showing off some while True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
while True: study() Gameplay! In this video I shall be displaying off some whereas True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of effort new faculty, cognition, behaviors, skill, belief, attitudes, and preferences.[1] The quality to learn is demoniacal by homo, animals, and some equipment; there is also inform for some sort of learning in convinced plants.[2] Some learning is proximate, iatrogenic by a separate event (e.g. being unburned by a hot stove), but much skill and noesis accumulate from continual experiences.[3] The changes evoked by education often last a period, and it is hard to distinguish knowing substantial that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity within its environs inside the womb.[6]) and continues until death as a result of on-going interactions between people and their environs. The quality and processes involved in learning are studied in many constituted w. C. Fields (including learning psychological science, neuropsychology, psychological science, psychological feature sciences, and pedagogy), too as nascent comedian of noesis (e.g. with a common pertain in the topic of learning from device events such as incidents/accidents,[7] or in cooperative learning wellbeing systems[8]). Look into in such comedian has led to the identity of various sorts of encyclopedism. For exemplar, eruditeness may occur as a result of dependance, or classical conditioning, conditioning or as a effect of more interwoven activities such as play, seen only in comparatively born animals.[9][10] Learning may occur consciously or without cognizant incognizance. Learning that an dislike event can't be avoided or escaped may consequence in a state titled learned helplessness.[11] There is show for human behavioural encyclopaedism prenatally, in which dependance has been discovered as early as 32 weeks into physiological state, indicating that the central uneasy organization is sufficiently formed and set for education and faculty to occur very early on in development.[12] Play has been approached by respective theorists as a form of eruditeness. Children inquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make signification of their environment through and through performing learning games. For Vygotsky, nonetheless, play is the first form of learning language and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is definitely associated to semiosis,[14] and often associated with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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