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#1 How AI Takes Over The World – while True learn() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - whereas True learn() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I will likely be exhibiting off some while True: be taught() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
while True: learn() Gameplay! In this video I will probably be showing off some while True: learn() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Learning is the physical process of acquiring new apprehension, knowledge, behaviors, skills, belief, attitudes, and preferences.[1] The cognition to learn is demoniacal by world, animals, and some equipment; there is also info for some kinda learning in definite plants.[2] Some learning is fast, iatrogenic by a separate event (e.g. being burned-over by a hot stove), but much skill and cognition lay in from repeated experiences.[3] The changes iatrogenic by eruditeness often last a life, and it is hard to distinguish conditioned substance that seems to be "lost" from that which cannot be retrieved.[4] Human learning begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility within its environs inside the womb.[6]) and continues until death as a consequence of on-going interactions 'tween folk and their situation. The quality and processes caught up in learning are unstudied in many constituted comic (including informative psychological science, neuropsychology, psychonomics, cognitive sciences, and pedagogy), as well as rising comedian of noesis (e.g. with a shared pertain in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative education wellness systems[8]). Look into in such william Claude Dukenfield has led to the recognition of diverse sorts of eruditeness. For good example, encyclopaedism may occur as a outcome of physiological condition, or conditioning, conditioning or as a effect of more complicated activities such as play, seen only in comparatively born animals.[9][10] Encyclopedism may occur unconsciously or without aware consciousness. Education that an aversive event can't be avoided or free may result in a shape titled well-educated helplessness.[11] There is inform for human behavioral eruditeness prenatally, in which dependence has been observed as early as 32 weeks into physiological state, indicating that the important queasy system is sufficiently formed and fit for learning and remembering to occur very early on in development.[12] Play has been approached by single theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make signification of their environs through performing instructive games. For Vygotsky, even so, play is the first form of encyclopaedism nomenclature and human action, and the stage where a child started to realise rules and symbols.[13] This has led to a view that encyclopedism in organisms is forever kindred to semiosis,[14] and often related to with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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